The space in the basement for the new layout has been roughly defined, meaning it’s
sufficient to start some rough sketches of potential benchwork shapes and the
like. Or so I thought.
These sketches are nothing more than doodles … and attempts to
apply the John Armstrong’s by the squares and “givens and druthers” approach proved equally
unsatisfying. It simply wasn’t working
for me.
Mike Cougill and Trevor Marshall
have written extensively about their model railroading and layout design philosophy
on their respective blogs. Rather than attempting
to review it all here, I’ll suggest you read them for yourself (See here and here for some examples, but be sure to look around at both of these excellent blogs while you're there).
I believe the essence of what they’re saying can
be boiled down to “What story are you trying to tell?” While this is a novel approach to thinking
about model railroading, military modelers and miniaturists have
done for years. Meaning we might be able to learn something from them.
Typically we jump right into layout design by figuring out how to fit the longest
possible run into the space. The question
of “why” is left unanswered. Instead, thousands
of gallons of ink are spilled on explanatory text “I’m modeling the XY&Z
railroad from Town A to Point B…” I’ve edited and you’ve read more than our
share of such exposes so I won’t belabor the point. Instead I’ll simply ask shouldn’t the story
we’re telling be painfully obvious with nothing more than a single glance? For example, see Sheperd Paine’s “How to Build Dioramas” – a book that should be a part of every modeler’s library. Paine was a master at crafting a storyline for each of his dioramas. Check out the cover photo of the diorama depicting an aircraft assembly line in WWII – what stories does that one image tell?

Truly gifted artists and craftsman imbue their work with an
indelible stamp. And, while I think most
model railroads fall well short of being “art” some model railroads do indeed cross that
threshold. These are the layouts built by
excellent craftsman with a strong, well defined theme – a story they’re
telling.
Mike Cougill frequently refers to model railroading not as a hobby, but
as “the craft.” And I think it’s no
accident that defining the story you’re trying to tell, not only about
railroading but about yourself and your relationship to “the craft” extends far beyond
the trains, curve radii, dispatching methods or other
minutia that bogs us down way too early in the design process.
While it may be a little too philosophical for some, all this
resonated with me to a certain extent. I
should add these same ideas are applicable individual projects as well as the
layout.
I don't know how much all of this will impact the ultimate layout design, but asking yourself “What Story do I want to tell?” is worthwhile. I know I’m going to come up with an answer before I cut the first piece
of lumber for the new layout. And I'm going to keep the answer in mind throughout the process of designing and building the railroad.