While my approach to building, and rebuilding, my layout has given me a reputation of taking the “Ready, Fire, Aim!” approach, that’s not really accurate.
Think things through before taking action, lest you find
yourself in an untenable situation.
I tend to approach designing layouts by defining a particular location in the basement where a specific scene will go, and then design and build that scene before moving to the next. There is an inherent risk here – you can quickly end up with a finished layout where all the various segments don’t necessarily function together as a cohesive whole either operationally or visually.
The subject of much discussion on this blog, and in private emails with some of my friends, has centered on the section of the railroad where the White River Jct. yard had been located. Although I’d made some modifications to the area it really wasn’t working (I won’t dwell on those issues here, as “whys” have been discussed ad nauseam in previous posts).
Prior to the inclusion of White River, the original plan layout design called for some form of Essex Junction, Vermont, certainly a CV signature scene, in this area. I ended building a version of Essex at the other end of the modeled railroad (Essex Junction v1.0?). This was subsequently removed when the neck of the peninsula was rearranged earlier this year). Through most of the summer and fall, while things have progressed well on the other end of the layout, I couldn’t really get the plan for Essex Jct. v2.0 to “gel.” The solution, I thought, was to forego Essex and all its appeal entirely and instead include a “yard” (you know, since model railroads apparently have to include a “yard” if for no other reason to give the yardmaster something to do).
I worked diligently on designing this new yard over the course of several weeks starting back in the early spring. Luckily, I realized what a mistake it was before committing to actually building the thing. Prototype yards, even small ones, are massive. Model railroad yards tend to be fairly imperfect depictions of the prototype - 90% of the time we basically fill a shelf with parallel tracks. I was in real danger of simply repeating the issues I had with the White River yard in slightly modified form. Unlike the other sections of the railroad, this would have forever looked like nothing more than a shelf full of parallel tracks at best, or at worst some sort of out-of-place appendage to the rest of the railroad. It would do nothing to complete the picture.
So there this section of the layout sat, a sea of bare homasote awaiting some inspiration.
That inspiration arrived a few months ago in the form of some layout photos from Neil Schofield, showing his scene at Orleans, Vt. You can see one of them (taken by Neil and used with his kind permission) below.
Orleans, Vt., in HO scale as modeled by Neil Schofield. N. Schofield photo, used with permission.
What inspiration could I draw for my transition era CV from a scene showing a street running in front of a couple of stores and clearly set in a different era? Turns out, plenty of inspiration. Although there’s no denying the wonderful job Neil is doing creating his vision of upstate Vermont in the 1980s, what I found most inspiring was the sense of place they evoked and the way the prototype is driving the modeled railroad.
A Google street view of the scene Neil has modeled.
This sent me back to the layout to determine if perhaps I gave up on Essex Junction too quickly, dismissing it as “too hard” to fit in my space. I’ll likely do another blog post with more details on Essex Junction v2.0, but essentially the scene has two “sections” – the trainshed/station area, and a couple of blocks away a wye with several industries inside it and alongside it. I know there’s an effective way to model the “wye” – simply leave off one leg of the thing. After all, that’s exactly what I did with Essex when it was located on the other side of the basement.
Kurt Thompson works the Essex Junction switcher job in Essex Jct. v1.0. A workable track arrangement that captured the look of the prototype, it lacked room for the structures themselves so wouldn’t ever visually capture the look of the prototype.