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Monday, October 4, 2021

Modeling the October Scene Clinic Hindsight version Wrap Up

Creamery Curve is getting close to completion. Still planning to add some weeds to the creamery siding and between it and the main. The Branchline creamery kit (with a scratchbuilt boiler room addition) makes for a nice stand in. It may be replaced with a scratchbuilt model at some point, but there's lots more work to do on the layout first!

Happy to report that my Modeling the October Scene clinic was well received. I wanted to record it but we had some sound issues so that didn't really work. I am doing the clinic again on November 6, this time live and in person, at our combined Potomac/James River Division meet. 

Late last week I got so busy finalizing the clinic that I neglected to add a new update on progress around what I'm calling the "Creamery Curve". In many ways, this is another update to the mainline curve realignment. 

After cutting the Martin Wellberg mats to into strips and gluing them in place (let these dry overnight!) it was time to blend them together and create the look of an overgrown pasture. 

I mostly used static grass to fill in the gaps between the mat sections, but I noticed the edge of the mat was still a little too visible. I found it was easier to use the grass and foliage net material, teased out and cut roughly to size, to fill the larger gaps and blend the mats into the rest of the ground. 

The last step was to add a scattering of electrostatic grass. 

I'd like to add some weed grown track and some scattered weeds to the wide gap between the main and creamery siding, but need to experiment on some track samples first. 



4 comments:

  1. Love that last shot of the telephone pole! Now THAT's prototype modeling! ;)

    Galen

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  2. Yes, the model shot was composed to reflect what normally happens to my prototype pictures!

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  3. Love that scene! It is so NE with the Autumn colors. Terrific job!!

    Jerry

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  4. Really like the first. The foreground tree establishes BOTH the foreground and background to give the scene real depth

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